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Spline map parameters in unwrap uvw 3d max 2015
Spline map parameters in unwrap uvw 3d max 2015





spline map parameters in unwrap uvw 3d max 2015 spline map parameters in unwrap uvw 3d max 2015

With the Planar mapping method, it’s important to use well-formed mesh objects that is, objects without narrow bends, with evenly spaced tessellating edges that cross the “track” perpendicular to its sides.The main reason for having cross-sections close together is for finer control over mapping within complex areas of the model. For example, moving a cross-section closer to its neighbor does not compress the intervening texture coordinates. However, doing so does not change the mapping between the moved cross-section and the next one. Moving a cross-section on the Z axis always moves it along the length of the spline used for mapping.All cross-section transforms take place in the Local coordinate system.Selected cross-sections are yellow, and unselected ones are orange. To select cross-sections, use standard methods, such as clicking, Ctrl+clicking, region-selecting, and, to select all cross-sections, Ctrl+A. When Spline mode is active (that is, the Spline Map Parameters dialog is open), you can select and transform only cross-sections.When manipulating cross-sections, keep the following points in mind: If you have problems manipulating the cross-sections, sometimes the fastest way to recover is to delete the Unwrap UVW modifier and start fresh with a new one. Thus, it is important to make sure the spline fits the mapped object well before applying the spline mapping. By manipulating the cross-sections in the Unwrap modifier.This is the recommended method because it provides better feedback.To see the results of such manipulation, you must re-select the mapped object, go to the Face sub-object level, and then click the Spline button. To use this method, you must exit the modifier, select the spline, and then transform it or its sub-objects (typically the vertices). The “track,”as shown in the following illustration.You can adjust spline mapping in two ways: In particular, this type of shape can cause tessellating edges that connect to the same side instead of crossing With the Planar mapping method, it’s important to use well-formed mesh objects that is, objects without narrow bends, withĮvenly spaced tessellating edges that cross the “track” perpendicular to its sides.The main reason for having cross-sections close together isįor finer control over mapping within complex areas of the model. Neighbor does not compress the intervening texture coordinates. For example, moving a cross-section closer to its Not change the mapping between the moved cross-section and the next one. If you have problems manipulating the cross-sections, sometimes theįastest way to recover is to delete the Unwrap UVW modifier and start fresh with a new one. Mapped object well before applying the spline mapping. Thus, it is important to make sure the spline fits the To see the results of such manipulation, you must re-select the mapped object, go to the Face sub-object level, To use this method, you must exit the modifier, select the spline, and then transform it or its sub-objects (typically the You can adjust spline mapping in two ways:







Spline map parameters in unwrap uvw 3d max 2015